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Re: AU Callback on a separate thread ? How ?
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Re: AU Callback on a separate thread ? How ?


  • Subject: Re: AU Callback on a separate thread ? How ?
  • From: Pascal <email@hidden>
  • Date: Wed, 17 Nov 2010 10:31:07 -0300

Having the AU render callback on a separate should help to do UI updates without any interruption in the audio processing. 

2010/11/17 Development@groove4u <email@hidden>
I am running the whole audiograph in a seperate thread (meaning: i setup the graph on the mainthread, but i use it (start/stop the graph) on a separate thread. I create that one as a subclass of a NSThread, and it's main function
pretty much start the graph. 

Works like a charm for me. 

Frank
On Nov 17, 2010, at 12:20 PM, Pascal wrote:

Hi,

can I set up a separate thread for an AU Callback (which is in C)? How ? If so what threads method can I use and which one is best for CoreAudio? NSThreads? NSOperationQueue? GCD? Something else?

Many thanks.

Pascal

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  • Follow-Ups:
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References: 
 >AU Callback on a separate thread ? How ? (From: Pascal <email@hidden>)
 >Re: AU Callback on a separate thread ? How ? (From: "Development@groove4u" <email@hidden>)

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