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Re: AU Callback on a separate thread ? How ?
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Re: AU Callback on a separate thread ? How ?


  • Subject: Re: AU Callback on a separate thread ? How ?
  • From: Paul Davis <email@hidden>
  • Date: Wed, 17 Nov 2010 14:54:00 -0500

On Wed, Nov 17, 2010 at 2:28 PM, Pascal <email@hidden> wrote:
> Thanks Paul for clarifying my question. Which was about your second point.
> The rendering of my Audio Units are always done within their Callback and I
> asked about running the AUGraph in a separate thread from the Main Loop
> where all the UI calls are made. Sorry if I wasn't clear enough at first.
> I have a small 4 tracks-sequencer that I can also use as a drum pad.

presumably this sequencer outputs audio via the normal CoreAudio API
(OS X or iOS version)? if so, then the AUGraph should be run from the
callback you get from CoreAudio. no other thread is necessary, and you
should not run the graph anywhere else.
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References: 
 >AU Callback on a separate thread ? How ? (From: Pascal <email@hidden>)
 >Re: AU Callback on a separate thread ? How ? (From: "Development@groove4u" <email@hidden>)
 >Re: AU Callback on a separate thread ? How ? (From: Pascal <email@hidden>)
 >Re: AU Callback on a separate thread ? How ? (From: Pascal <email@hidden>)

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