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Re: buffer size magical reduction
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Re: buffer size magical reduction


  • Subject: Re: buffer size magical reduction
  • From: David Plans <email@hidden>
  • Date: Sun, 28 Nov 2010 16:40:28 -0500

On Nov 28, 2010, at 3:43 PM, Paul Davis wrote:

> you get something supported by the h/w and other layers of the
> CoreAudio API; you can find out its value as described by the quoted
> sentence you mentioned.

But the thing is, we consistently get _half_ of the buffersize we ask for...that is, no matter what we ask for, we get exactly that, I can't see why.

Surely, if it had to do something with hardware supported, there would be some immovable low/high limit that I'd hit when I set it very low or very high?

Which isn't the case, it just gets cut in half.

> btw, PureData doesn't "have" a blocksize per-se that matters in this
> sense.. Its quite happy to adapt to the blocksize imposed by outside
> factors, like the audio h/w, OS audio API etc. etc.

Well, by 'have' I meant that Miller Puckette wrote:

#define DEFDACBLKSIZE 64

into s_stuff.h and that traditionally, that's PD's blocksize

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    • RE: buffer size magical reduction
      • From: Stéphane Beauchemin <email@hidden>
References: 
 >buffer size magical reduction (From: David Plans <email@hidden>)
 >Re: buffer size magical reduction (From: Paul Davis <email@hidden>)

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