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Re: Why is CoreAudio C++ not Objective-C?
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Re: Why is CoreAudio C++ not Objective-C?


  • Subject: Re: Why is CoreAudio C++ not Objective-C?
  • From: William Stewart <email@hidden>
  • Date: Thu, 21 Oct 2010 17:55:01 -0700

Specification:
https://developer.apple.com/library/mac/#documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
	- provides a fairly complete discussion of the Audio Unit API and its expectations. It does use some of the AUBase sample code in places, but these can be seen as illustrations of the point. If there is a

The AudioUnit framework header files also provide substantial detail about the specifics of the various properties and API calls, their semantics and expected behaviour.

Tools:
The auval tool can be used to do an extensive test of the correctness of your implementation.

The AULab application can be used to do a first-approximation test of the correctness of your implementation (in particular how you interact with an audio unit's view)


These specifications and tools should be complete, if not please file a bug.

Thanks

Bill


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    • Re: Why is CoreAudio C++ not Objective-C?
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References: 
 >Why is CoreAudio C++ not Objective-C? (From: Chris Share <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Brian Willoughby <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: "Ross Bencina" <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Paul Slocum <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Christopher Penrose <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: "B.J. Buchalter" <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Paul Davis <email@hidden>)

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