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Re: Why is CoreAudio C++ not Objective-C?
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Re: Why is CoreAudio C++ not Objective-C?


  • Subject: Re: Why is CoreAudio C++ not Objective-C?
  • From: "Ross Bencina" <email@hidden>
  • Date: Sat, 23 Oct 2010 04:56:42 +1100

Bill Stewart wrote:
These specifications and tools should be complete, if not please file a bug.

Oh please, this whole "please file a bug" situation is quite frankly insulting. You know the documentation is crap Bill, just sort it out..


Here are the reports:

------------------------------------------------
Follow-Up: 123685722

Bug: After 10 years the AudioUnit specification still doesn't exist

Summary information:
The Audio Unit documentation makes reference to a definitive "Audio Unit specification" document however the document doesn't exist. At the time of this bug report (October 23, 2010) the Audio Unit page states "The Audio Unit Specification document is currently in development" :
http://developer.apple.com/library/mac/#documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html


This is completely unacceptable. Developers don't need vague documentation and code examples they need a definitive specification

Steps to reproduce:
Look for a definitive Specification of the Audio Unit interface.

It doesn't exist.

Many details of the interface are only available by combing mailing list archives or by trial and error.

Results: Apple is a joke.

Workaround: use other vendor's tools who provide acceptable developer documentation (e.g. Microsoft)
------------------------------------------------
Bug ID# 8584363.


Bug: bug and issue reports to Core Audio developer list  are ignored

Summary:

If someone takes the time to email a developer mailing list with an obvious bug it should be sufficient to trigger resource allocation.

Detail:
Posting error reports and documentation bugs to the Core Audio developer mailing list should be sufficient to trigger bug fixes/development resource allocation at the discretion of development management.


Day after day people report problems and bugs with the Core Audio API and implementation via the Core Audio API mailing list. This is almost always met with a request to "please file a bug" from the development manager Bill Stewart.

It is completely unfathomable that the devlopment manager is not sufficiently empowered to schedule work initiated from the mailing list without a bug report / radar request.

If someone takes the time to email the developer mailing list that should be sufficient to trigger resource allocation.

Steps to Reproduce:

1. Report a bug or documentation issue to the Core Audio API developer mailing list.

2. Get acknowledged by the lead developer/manager Bill Stewart.

3. Get asked to file a radar report.

Expected Results:

1. Report a bug or documentation issue to the Core Audio API developer mailing list.

2. Get acknowledged by someone

3. Problem gets fixed.

Actual Results:

(see steps to reproduce)
------------------------------------------------

Thanks

R.

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  • Follow-Ups:
    • Re: Why is CoreAudio C++ not Objective-C?
      • From: Christopher Penrose <email@hidden>
    • Re: Why is CoreAudio C++ not Objective-C?
      • From: Gregory Wieber <email@hidden>
References: 
 >Why is CoreAudio C++ not Objective-C? (From: Chris Share <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Brian Willoughby <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: "Ross Bencina" <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Paul Slocum <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Christopher Penrose <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: "B.J. Buchalter" <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Paul Davis <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: William Stewart <email@hidden>)

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