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Re: file format for sound
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Re: file format for sound


  • Subject: Re: file format for sound
  • From: Kyle Sluder <email@hidden>
  • Date: Tue, 09 Aug 2011 10:17:27 -0700

On Tue, Aug 9, 2011 at 9:44 AM, Jim McGowan <email@hidden> wrote:
> I don't do any iOS development, only Mac, so I can't confirm that for you (i'm sure someone on the list will), but I would be surprised if a basic unit like that was missing on iOS.  On Mac it is manufacturer: kAudioUnitManufacturer_Apple, type kAudioUnitType_Generator and subtype kAudioUnitSubType_AudioFilePlayer.  Maybe searching for these constants in the docs will help out.

Doesn't look like this audio unit exists on iOS.
http://developer.apple.com/library/ios/#documentation/MusicAudio/Conceptual/AudioUnitHostingGuide_iOS/UsingSpecificAudioUnits/UsingSpecificAudioUnits.html#//apple_ref/doc/uid/TP40009492-CH17-SW4

The way to get audio into an AUGraph, apart from using a generator
audio unit, is to write a render callback function and attach it to a
node in the graph using AUGraphSetNodeInputCallback.

Chris Adamson's blog at http://www.subfurther.com/blog/ is a great
resource for Core Audio topics, and if you do _any_ audio programming
on OS X or iOS, his forthcoming Core Audio book should be on your
must-buy list.

--Kyle Sluder
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References: 
 >Re: file format for sound (From: Jim McGowan <email@hidden>)
 >Re: file format for sound (From: Bob Sabiston <email@hidden>)
 >Re: file format for sound (From: Jim McGowan <email@hidden>)
 >Re: file format for sound (From: Jim McGowan <email@hidden>)
 >Re: file format for sound (From: Bob Sabiston <email@hidden>)
 >Re: file format for sound (From: Jim McGowan <email@hidden>)

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