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How to debug Audio Unit?
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How to debug Audio Unit?


  • Subject: How to debug Audio Unit?
  • From: Eagle Offshore <email@hidden>
  • Date: Sat, 13 Aug 2011 14:42:24 -0700

I'm still trying to find out why my host callbacks fail to install silently (I've only been trying to sort this out for about 18 months off and on and I'm determined to do it if I could only buy a clue).  I've grabbed sinsynth audio unit example and I'm using XCode 3.

I can get my host up in the debugger, compile sinsynth and open from my host.  But I cannot, even with both projects open, step into the code in sinsynth.  There is a failure somewhere between me calling AudioUnitSetProperty and DispatchProperty and I'm determined to trace this call somehow but I'm not able to get a break point in sinsynth to fire.

HOW DO I DO THIS?
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