Re: How to debug Audio Unit?
Re: How to debug Audio Unit?
- Subject: Re: How to debug Audio Unit?
- From: Stephen Blinkhorn <email@hidden>
- Date: Sat, 13 Aug 2011 17:33:45 -0600
If you're using AULab you need to assign it as the active executable.
If I remember correctly:
1. Project >> New Custom Executable
2. Project >> Set Active Executable
Also, looking at my debug setup I stripped out all the 64 bit and PPC
code from AULab leaving me with a simple i386 version of AULab. I
can't remember what tool I used for that but it was terminal bases.
This was necessary on my setup to get breakpoints working.
Stephen
On 13 Aug 2011, at 15:42, Eagle Offshore wrote:
I'm still trying to find out why my host callbacks fail to install
silently (I've only been trying to sort this out for about 18 months
off and on and I'm determined to do it if I could only buy a clue).
I've grabbed sinsynth audio unit example and I'm using XCode 3.
I can get my host up in the debugger, compile sinsynth and open from
my host. But I cannot, even with both projects open, step into the
code in sinsynth. There is a failure somewhere between me calling
AudioUnitSetProperty and DispatchProperty and I'm determined to
trace this call somehow but I'm not able to get a break point in
sinsynth to fire.
HOW DO I DO THIS?
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