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Re: How long do render callbacks have to execute?
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Re: How long do render callbacks have to execute?


  • Subject: Re: How long do render callbacks have to execute?
  • From: Stephen Blinkhorn <email@hidden>
  • Date: Sun, 21 Aug 2011 16:07:41 -0600


On 19 Aug 2011, at 13:19, Brian Willoughby wrote:


On Aug 19, 2011, at 06:21, Robert Bielik wrote:
Paul Davis skrev 2011-08-19 15:16:
On Fri, Aug 19, 2011 at 2:53 AM, Brian Willoughby<email@hidden > wrote:

Also, you cannot take advantage of SIMD unless your data is interleaved,

I have no idea what you mean here. Its perfectly possible to use SIMD
on a single channel of data. We use it in ardour to do peak metering,
for example, and any plugin could do the same. I think you must mean
something more subtle.

+1. I do FIRs/Biquads on non-interleaved data with SIMD. Blazing!


My comments were all in the context of the mistaken claim that AU kernels are designed to distribute multiple channels across multiple cores. Putting aside the issue that a SIMD instruction runs on a single core, I was trying to make the point that you cannot process multiple channels with SIMD unless those channels are interleaved.

Edit that to: "you cannot take advantage of SIMD to process multiple kernels unless your channel data is interleaved."

Yes, SIMD is perfectly suited to processing a single channel of audio in a kernel, especially where multiple channels are not interleaved. In fact, I suspect that the biggest reason Apple deprecated interleaved channels is that SIMD does not work well (or at all) on interleaved data. By splitting out each channel into its own data stream, AudioUnits become much better suited for the kinds of SIMD processing that you two are giving as successful examples.

If interleaved channel support has been deprecated then presumably I can remove the portions of code from my instrument plugins that catered for interleaved output. Was there ever a host that supported interleaved channels?


This is a separate issue but I've been using interleaved data internally for multi channel sample playback support recently. A few people (probably on the music-dsp list) have commented on the possible performance improvements of this kind of interleaving (possibly cache related). For future reference and since its relevant to this discussion I'd like to ask what are the potential problems with interleaved data and SIMD?

Thanks,
Stephen | AudioSpillage




Brian Willoughby Sound Consulting

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  • Follow-Ups:
    • Re: How long do render callbacks have to execute?
      • From: Paul Davis <email@hidden>
References: 
 >How long do render callbacks have to execute? (From: Jonathan <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Brian Willoughby <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Jonathan <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Brian Willoughby <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: tahome izwah <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Brian Willoughby <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Paul Davis <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Robert Bielik <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Brian Willoughby <email@hidden>)

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