• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: How long do render callbacks have to execute?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: How long do render callbacks have to execute?


  • Subject: Re: How long do render callbacks have to execute?
  • From: Brian Willoughby <email@hidden>
  • Date: Fri, 19 Aug 2011 12:19:54 -0700


On Aug 19, 2011, at 06:21, Robert Bielik wrote:
Paul Davis skrev 2011-08-19 15:16:
On Fri, Aug 19, 2011 at 2:53 AM, Brian Willoughby<email@hidden> wrote:

Also, you cannot take advantage of SIMD unless your data is interleaved,

I have no idea what you mean here. Its perfectly possible to use SIMD on a single channel of data. We use it in ardour to do peak metering, for example, and any plugin could do the same. I think you must mean something more subtle.

+1. I do FIRs/Biquads on non-interleaved data with SIMD. Blazing!


My comments were all in the context of the mistaken claim that AU kernels are designed to distribute multiple channels across multiple cores. Putting aside the issue that a SIMD instruction runs on a single core, I was trying to make the point that you cannot process multiple channels with SIMD unless those channels are interleaved.

Edit that to: "you cannot take advantage of SIMD to process multiple kernels unless your channel data is interleaved."

Yes, SIMD is perfectly suited to processing a single channel of audio in a kernel, especially where multiple channels are not interleaved. In fact, I suspect that the biggest reason Apple deprecated interleaved channels is that SIMD does not work well (or at all) on interleaved data. By splitting out each channel into its own data stream, AudioUnits become much better suited for the kinds of SIMD processing that you two are giving as successful examples.

Brian Willoughby
Sound Consulting

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: How long do render callbacks have to execute?
      • From: Stephen Blinkhorn <email@hidden>
    • Re: How long do render callbacks have to execute?
      • From: tahome izwah <email@hidden>
References: 
 >How long do render callbacks have to execute? (From: Jonathan <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Brian Willoughby <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Jonathan <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Brian Willoughby <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: tahome izwah <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Brian Willoughby <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Paul Davis <email@hidden>)
 >Re: How long do render callbacks have to execute? (From: Robert Bielik <email@hidden>)

  • Prev by Date: Re: How long do render callbacks have to execute?
  • Next by Date: Parameters for AudioStreamBasicDescription
  • Previous by thread: Re: How long do render callbacks have to execute?
  • Next by thread: Re: How long do render callbacks have to execute?
  • Index(es):
    • Date
    • Thread