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Re: Using the GPU to process floating point samples
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Re: Using the GPU to process floating point samples


  • Subject: Re: Using the GPU to process floating point samples
  • From: Gregory Wieber <email@hidden>
  • Date: Wed, 16 Feb 2011 11:40:19 -0800

I think threading would be the big hurdle. That, and getting the data back and forth to the gpu.

Sent from my iPad

On Feb 16, 2011, at 11:23 AM, Schell Scivally <email@hidden> wrote:

> Looking at this graph
> (http://csgillespie.files.wordpress.com/2011/01/gpu3.png) got me
> thinking about using the GPU through GLSL to process samples. Given
> that there are lots of optimized functions built into GLSL for
> calculating 32bit rbga values (clamping, interpolation, etc) and that
> GPUs are so fast with floating point ops this seems like an
> interesting idea.
> This being a rather obvious idea I doubt it is original, and has
> probably been discussed here before, but I couldn't find anything in
> the archives. Can anyone explain to me the obstacles involved or why
> this method is not viable? Especially on iOS? Will someone burst my
> bubble?
>
> --
> Schell Scivally
> http://blog.efnx.com
> http://github.com/schell
> http://twitter.com/schellsan
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  • Follow-Ups:
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References: 
 >Using the GPU to process floating point samples (From: Schell Scivally <email@hidden>)

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