Re: Using the GPU to process floating point samples
Re: Using the GPU to process floating point samples
- Subject: Re: Using the GPU to process floating point samples
- From: Steve Hales <email@hidden>
- Date: Wed, 16 Feb 2011 11:45:13 -0800
Apple is moving this way. Check out OpenCL
http://images.apple.com/macosx/technology/docs/OpenCL_TB_brief_20090903.pdf
I wouldn't be surprised to see this show up on iOS. I've not played with yet, as I'm mostly focused on iOS now, but it does look very interesting and promising.
Steve
-
mobile & txt: 4158121200
On Feb 16, 2011, at 11:40 AM, Gregory Wieber wrote:
> I think threading would be the big hurdle. That, and getting the data back and forth to the gpu.
>
> Sent from my iPad
>
> On Feb 16, 2011, at 11:23 AM, Schell Scivally <email@hidden> wrote:
>
>> Looking at this graph
>> (http://csgillespie.files.wordpress.com/2011/01/gpu3.png) got me
>> thinking about using the GPU through GLSL to process samples. Given
>> that there are lots of optimized functions built into GLSL for
>> calculating 32bit rbga values (clamping, interpolation, etc) and that
>> GPUs are so fast with floating point ops this seems like an
>> interesting idea.
>> This being a rather obvious idea I doubt it is original, and has
>> probably been discussed here before, but I couldn't find anything in
>> the archives. Can anyone explain to me the obstacles involved or why
>> this method is not viable? Especially on iOS? Will someone burst my
>> bubble?
>>
>> --
>> Schell Scivally
>> http://blog.efnx.com
>> http://github.com/schell
>> http://twitter.com/schellsan
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