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Re: Using the GPU to process floating point samples
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Re: Using the GPU to process floating point samples


  • Subject: Re: Using the GPU to process floating point samples
  • From: tahome izwah <email@hidden>
  • Date: Thu, 17 Feb 2011 07:40:00 +0100

This has been discussed in a rather lengthy thread titled "AudioUnits
and OpenCL". In a nutshell, GCD and OpenCL are Dont's for realtime
audio processing. Markus Fritze summed it up nicely:

> Ehm, you know that GCD is running at the main thread level? Which can be blocked by UI operations,
> etc. That doesn't seem like a wise choice for real-time processing. OpenCL also doesn't have a
> threading mode, so you tasks will be shared among all the others and your latency becomes
> unpredictable.
>
> Markus

HTH
--th
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References: 
 >Using the GPU to process floating point samples (From: Schell Scivally <email@hidden>)
 >Re: Using the GPU to process floating point samples (From: Gregory Wieber <email@hidden>)
 >Re: Using the GPU to process floating point samples (From: Steve Hales <email@hidden>)

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