On Fri, Jan 7, 2011 at 11:58 AM, Gregory Wieber <
email@hidden> wrote:
> You want your render callback code to be as efficient as possible, and that
> means that the overhead of calling objective-c messages can come into play.
> That said, objective-c messages are not always going to be your bottleneck,
> because it's easy to do something else in your code that's 10x's worse than
> using a few simple objective-c messages. But if you're unsure of the gritty
> details, then just avoid them altogether.
the issue is not the "inefficiency" of objective C versus anything