Re: stop a sound file after playing once?
Re: stop a sound file after playing once?
- Subject: Re: stop a sound file after playing once?
- From: Aran Mulholland <email@hidden>
- Date: Fri, 22 Jul 2011 09:41:06 +1000
check out here :
http://lists.apple.com/archives/coreaudio-api/2010/Jun/msg00230.html
for a description of what (and what not) to do.
On Fri, Jul 22, 2011 at 9:27 AM, Gregory Wieber <email@hidden> wrote:
> Remember the rule of thumb: don't optimize things unless you're convinced
> they're a bottleneck :)
>
> On Thu, Jul 21, 2011 at 4:26 PM, Bob Sabiston <email@hidden> wrote:
>>
>> > It takes a significant amount of time to start and stop a graph, so it's
>> > preferable to keep it playing with 0's fed into the buffer; That seems to be
>> > a common suggestion here on the core audio mailing list.
>>
>> Wow I would have thought it would be better to reduce the number of
>> callbacks. Is it just as slow to enable/disable the bus inputs to a mixer
>> unit? I was not thinking of starting / stopping the whole graph.
>>
>> Thanks
>> Bob
>>
>>
>
>
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