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Re: Manually mixing audio on iOS
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Re: Manually mixing audio on iOS


  • Subject: Re: Manually mixing audio on iOS
  • From: Brian Willoughby <email@hidden>
  • Date: Mon, 02 May 2011 12:29:03 -0700


On May 2, 2011, at 12:06, Jan wrote:
Am 02.05.2011 um 18:22 schrieb Kyle Sluder:
On Mon, May 2, 2011 at 3:59 AM, Jan <email@hidden> wrote:
I’m looking into manually mixing two stereo audio channels on iOS because I have some needs that go beyond what the MultiChannelMixer is capable of. As a first step I wanted to replicate the mixing behavior of the iOS MultiChannelMixer Audio Unit.

Search the list archives; there was an epic mixing thread a while back, and I believe this was covered. Either way, it had some very useful information about arbitrary mixing in general.

Thanks, I did come across the following equation which looks like it would solve quite some problems:


Z = A + B - A·B
This equation does not do what the author claims. The A*B component creates serious frequency modulation distortion. It will mix in new frequencies that do not exist in either A or B. Unless you desire FM distortion, I recommend that you forget you ever saw that function.


Is there any knowledge or ideas about what Apple does internally in the multi channel mixer though? It has worked very well for me in the past.

Apple uses industry standard techniques. There is nothing special in there besides being thoroughly optimized for OSX and iOS hardware. The 3D mixer is potentially very advanced, mostly because there is more than one way to accomplish the generally desired goal, but I cannot recall whether iOS offers the 3D mixer anyway.


Brian Willoughby
Sound Consulting

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  • Follow-Ups:
    • Re: Manually mixing audio on iOS
      • From: Jan <email@hidden>
    • Re: Manually mixing audio on iOS
      • From: Paul Davis <email@hidden>
References: 
 >Manually mixing audio on iOS (From: Jan <email@hidden>)
 >Re: Manually mixing audio on iOS (From: Kyle Sluder <email@hidden>)
 >Re: Manually mixing audio on iOS (From: Jan <email@hidden>)

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