Re: Manually mixing audio on iOS
Re: Manually mixing audio on iOS
- Subject: Re: Manually mixing audio on iOS
- From: Jan <email@hidden>
- Date: Tue, 03 May 2011 17:28:49 +0200
Am 02.05.2011 um 21:29 schrieb Brian Willoughby:
>> Z = A + B - A·B
> This equation does not do what the author claims. The A*B component creates serious frequency modulation distortion. It will mix in new frequencies that do not exist in either A or B. Unless you desire FM distortion, I recommend that you forget you ever saw that function.
Thanks, good to know! *zap* ;)
>> Is there any knowledge or ideas about what Apple does internally in the multi channel mixer though? It has worked very well for me in the past.
>
> Apple uses industry standard techniques. There is nothing special in there besides being thoroughly optimized for OSX and iOS hardware.
Would you have any more info on those industry standard techniques or where I can find out more about them?
> The 3D mixer is potentially very advanced, mostly because there is more than one way to accomplish the generally desired goal, but I cannot recall whether iOS offers the 3D mixer anyway.
iOS does offer the 3D mixer, but what I need is basically like the matrix mixer on Mac (which doesn’t exist on iOS), with 4 in/4 out channels and arbitrary routing between them.
Thanks!
Jan _______________________________________________
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