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Loading a Core Audio Plugin with SampleUSBAudioOverrideDriver
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Loading a Core Audio Plugin with SampleUSBAudioOverrideDriver


  • Subject: Loading a Core Audio Plugin with SampleUSBAudioOverrideDriver
  • From: Alexis Zbik <email@hidden>
  • Date: Thu, 19 Apr 2012 10:23:19 +0200

Hi Everyone.

I'm currently testing the SampleUSBAudioOverrideDriver sample code in order to create real-time audio processing for USB Devices.

I have a question about the IOAudioEngineCoreAudioPlugIn path. Is it possible to insert the path of a HAL Plugin (as SampleHardwarePlugin sample code)?

I build the sampleHardwarePlugin with a printf("hello, world") into the WriteOutputData. I put it into Library/Audio/Plug-ins/HAL/.
This HAL Plugin is available as a device in my audio device list. If I choose it as an output with a software (like Ableton live) i get my "hello, world" message in the console.

But if i choose my USB Audio Device overrided by SampleUSBAudioOverrideDriver as the main output device, i got nothing in the console.

What is the correct manipulation to connect the SampleUSBAudioOverrideDriver with the SampleHardwarePlugin?

Many Thanks,

--
Alexis ZBIK
Mac & Audio Developer

A-Volute
25, rue Corneille
59100, Roubaix, France

email@hidden


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