• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Code signing question - HELP :-)
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Code signing question - HELP :-)


  • Subject: Re: Code signing question - HELP :-)
  • From: tahome izwah <email@hidden>
  • Date: Tue, 21 Aug 2012 07:11:28 +0200

*BUMP*

2012/8/16 tahome izwah <email@hidden>:
> Hi all,
>
> I am working on a Mountain Lion compatible version of our plug ins and
> I wanted to code sign them as per Apple's recommendation.
>
> However, contrary to how code signing works for apps (Archive >
> Distribute... > Export Dev ID signed) this doesn't seem to work for
> AudioUnits. I never get this far, the only options I get are "Save
> built products" and "Export as Xcode Archive". This is probably
> because Cocoa AUs have an embedded view factory bundle that also
> contains executable code.
>
> So my questions is: how do I code sign an AudioUnit? There seems to be
> zero information on this on the Apple site.
>
> Thanks!!
> --th
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: Code signing question - HELP :-)
      • From: "B.J. Buchalter" <email@hidden>
References: 
 >Code signing question - HELP :-) (From: tahome izwah <email@hidden>)

  • Prev by Date: Re: No audio in just one app until restart
  • Next by Date: Using vDSP in audio USB Driver
  • Previous by thread: Code signing question - HELP :-)
  • Next by thread: Re: Code signing question - HELP :-)
  • Index(es):
    • Date
    • Thread