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Re: Using SoundTouch in IOS project
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Re: Using SoundTouch in IOS project


  • Subject: Re: Using SoundTouch in IOS project
  • From: "email@hidden" <email@hidden>
  • Date: Thu, 24 May 2012 16:10:00 +0200

I've had SoundTouck working in my own iOS project, but I found the latency to be too high. I'm not sure how adjustable that is.

peter
one red dog media


On 24/05/2012, at 11:28 AM, Barry Duggan wrote:

Dirac is indeed brillinat. I'd prefer to try and get soundtouch working first thought. Mainly because it's free and also now because of the c++ challenge it has presented me.

On 23 May 2012 21:25, Paul Davis <email@hidden> wrote:


On Wed, May 23, 2012 at 4:19 PM, tahome izwah <email@hidden> wrote:

Another technology worth mentioning in this context is Dirac: http://dirac.dspdimension.com

It's a polyphonic time stretching/pitch shifting algorithm that comes with a variety of options (like pitch correction as part of its monophonic mode). Works great with polyphonic music, we're using it for music in our products. They also offer a free LE version that can even be used commercially, and their tech support is excellent.

I'd love to be using Dirac, but their distribution technology doesn't make it feasible for a GPL'ed project to do that in a sensible way. I'd even pay for it, but I need something that can be redistributed somehow.

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  • Follow-Ups:
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References: 
 >Using SoundTouch in IOS project (From: Barry Duggan <email@hidden>)
 >Re: Using SoundTouch in IOS project (From: Wil Macaulay <email@hidden>)
 >Re: Using SoundTouch in IOS project (From: Barry Duggan <email@hidden>)
 >Re: Using SoundTouch in IOS project (From: tahome izwah <email@hidden>)
 >Re: Using SoundTouch in IOS project (From: Paul Davis <email@hidden>)
 >Re: Using SoundTouch in IOS project (From: Barry Duggan <email@hidden>)

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