Re: Using SoundTouch in IOS project
Re: Using SoundTouch in IOS project
- Subject: Re: Using SoundTouch in IOS project
- From: Barry Duggan <email@hidden>
- Date: Thu, 24 May 2012 15:13:12 +0100
Hey Paul,
Could you donate a barebones example?
Thanks,
Barry.
On 24 May 2012 15:10,
email@hidden <email@hidden> wrote:
I've had SoundTouck working in my own iOS project, but I found the latency to be too high. I'm not sure how adjustable that is.
peter
one red dog media
On 24/05/2012, at 11:28 AM, Barry Duggan wrote:
Dirac is indeed brillinat. I'd prefer to try and get soundtouch working first thought. Mainly because it's free and also now because of the c++ challenge it has presented me.
On 23 May 2012 21:25, Paul Davis
<email@hidden> wrote:
On Wed, May 23, 2012 at 4:19 PM, tahome izwah
<email@hidden> wrote:
Another technology worth mentioning in this context is Dirac: http://dirac.dspdimension.com
It's a polyphonic time stretching/pitch shifting algorithm that comes with a variety of options (like pitch correction as part of its monophonic mode). Works great with polyphonic music, we're using it for music in our products. They also offer a free LE version that can even be used commercially, and their tech support is excellent.
I'd love to be using Dirac, but their distribution technology doesn't make it feasible for a GPL'ed project to do that in a sensible way. I'd even pay for it, but I need something that can be redistributed somehow.
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