RemoteIO and sound capture
RemoteIO and sound capture
- Subject: RemoteIO and sound capture
- From: Angelo Jack <email@hidden>
- Date: Sat, 09 Feb 2013 00:20:48 -0800
I'm very new to Audio Units and have been trying for a few days to understand how to use the remoteIO unit. I am slowly coming to the realization that what I want to do I can't. Can anyone on the mailing list give me a definitive answer as to whether or not I can somehow directly capture the sound being output from a game? I am trying to build a screen capture framework for game designers to use to build short video segments showing their game in a quicktime movie format. I can capture the video but not the sound.
I was hoping that the use of a audio unit would allow me to capture the audio buffers coming from the game. Can remoteIO do this?
thanks for any help understanding this scenario.
Jack
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