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Re: RemoteIO and sound capture
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Re: RemoteIO and sound capture


  • Subject: Re: RemoteIO and sound capture
  • From: Angelo Jack <email@hidden>
  • Date: Sat, 09 Feb 2013 07:21:54 -0800

Aran - I am attempting to capture the audio from my own app not from another app.

jack



On Feb 9, 2013, at 2:20 AM, Aran Mulholland <email@hidden> wrote:

If you are attempting to capture the audio coming from another app in the iOS world without that apps knowledge then the answer is no.


On Sat, Feb 9, 2013 at 7:20 PM, Angelo Jack <email@hidden> wrote:
I'm very new to Audio Units and have been trying for a few days to understand how to use the remoteIO unit.  I am slowly coming to the realization that what I want to do I can't.  Can anyone on the mailing list give me a definitive answer as to whether or not I can somehow directly capture the sound being output from a game?  I am trying to build a screen capture framework for game designers to use to build short video segments showing their game in a quicktime movie format.  I can capture the video but not the sound.

I was hoping that the use of a audio unit would allow me to capture the audio buffers coming from the game.  Can remoteIO do this?

thanks for any help understanding this scenario.

Jack
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References: 
 >RemoteIO and sound capture (From: Angelo Jack <email@hidden>)
 >Re: RemoteIO and sound capture (From: Aran Mulholland <email@hidden>)

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