RE: VPIO unit in a graph
RE: VPIO unit in a graph
- Subject: RE: VPIO unit in a graph
- From: Steven Clark <email@hidden>
- Date: Fri, 06 Jun 2014 18:00:49 +0000
- Thread-topic: VPIO unit in a graph
Thank you very much, you are correct. I took the name AUGraphSetNodeInputCallback() to be aligned with the name kAudioOutputUnitProperty_SetInputCallback,
when in fact it is sort of the opposite. Unfortunate choice of names that could have been mitigated by the documentation if it were not so terse.
Unfortunately it seems I had two problems and that solved just one of them.
Steven J. Clark
VGo Communications
From: matt ingalls [mailto:email@hidden]
Sent: Wednesday, June 4, 2014 4:21 PM
To: Steven Clark
Cc: CoreAudio API
Subject: Re: VPIO unit in a graph
it’s been a while since i’ve done this, but i think you might have your render and input callbacks swapped:
AUGraphSetNodeInputCallback should be used for your own output (as the “input” for the VPIO's output)
kAudioOutputUnitProperty_SetInputCallback to get the VPIO’s (microphone) input
On Jun 4, 2014, at 12:46 PM, Steven Clark <email@hidden> wrote:
I’ve been trying without success to use Apple’s VPIO unit in an AUGraph.
I’ve set up a little test application. It always instantiates its audio units by creating an AUGraph. That much works. I can use either the AUGraph API calls or the AudioUnit
calls after that.
[sjc:] remainder of message elided…
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