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RE: VPIO unit in a graph
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RE: VPIO unit in a graph


  • Subject: RE: VPIO unit in a graph
  • From: Steven Clark <email@hidden>
  • Date: Fri, 06 Jun 2014 18:00:49 +0000
  • Thread-topic: VPIO unit in a graph

Thank  you very much, you are correct.  I took the name AUGraphSetNodeInputCallback() to be aligned with the name kAudioOutputUnitProperty_SetInputCallback, when in fact it is sort of the opposite.  Unfortunate choice of names that could have been mitigated by the documentation if it were not so terse.

 

Unfortunately it seems I had two problems and that solved just one of them.

 

Steven J. Clark

VGo Communications

 

From: matt ingalls [mailto:email@hidden]
Sent: Wednesday, June 4, 2014 4:21 PM
To: Steven Clark
Cc: CoreAudio API
Subject: Re: VPIO unit in a graph

 

it’s been a while since i’ve done this, but i think you might have your render and input callbacks swapped:

 

AUGraphSetNodeInputCallback should be used for your own output (as the “input” for the VPIO's output)

  and

kAudioOutputUnitProperty_SetInputCallback to get the VPIO’s (microphone) input

-matt

 

 

On Jun 4, 2014, at 12:46 PM, Steven Clark <email@hidden> wrote:



I’ve been trying without success to use Apple’s VPIO unit in an AUGraph.

 

I’ve set up a little test application.  It always instantiates its audio units by creating an AUGraph.  That much works.  I can use either the AUGraph API calls or the AudioUnit calls after that.

[sjc:] remainder of message elided…

Steven J. Clark

VGo Communications

 

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References: 
 >VPIO unit in a graph (From: Steven Clark <email@hidden>)
 >Re: VPIO unit in a graph (From: matt ingalls <email@hidden>)

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