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coreaudio-api Mailing List

coreaudio-api Mailing List

  • Thread Index
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  • Fast play/pause mp3 sample playback problem
    • From: Dodo <email@hidden>
  • Re: Can a music effect plug-in also be a generator?
    • From: Paul Davis <email@hidden>
  • Re: Can a music effect plug-in also be a generator?
    • From: Howard Moon <email@hidden>
  • Re: Float denormal automatically flushed to zero in CoreAudio?
    • From: Kyle Sluder <email@hidden>
  • Re: Float denormal automatically flushed to zero in CoreAudio?
    • From: Stéphane Letz <email@hidden>
  • Re: Float denormal automatically flushed to zero in CoreAudio?
    • From: James McCartney <email@hidden>
  • Re: Float denormal automatically flushed to zero in CoreAudio?
    • From: Stéphane Letz <email@hidden>
  • Re: Float denormal automatically flushed to zero in CoreAudio?
    • From: James McCartney <email@hidden>
  • Re: Sample Rate Converter Questions
    • From: James McCartney <email@hidden>
  • Re: Float denormal automatically flushed to zero in CoreAudio?
    • From: Paul Davis <email@hidden>
  • Re: SampleRate Conversion
    • From: James McCartney <email@hidden>
  • Re: Float denormal automatically flushed to zero in CoreAudio?
    • From: James McCartney <email@hidden>
  • Re: Get number of used busses before render begins
    • From: Paul Davis <email@hidden>
  • Re: Get number of used busses before render begins
    • From: Brian Willoughby <email@hidden>
  • MTAudioProcessingTapRef, AudioUnits and AVAudioSession
    • From: Haeng Kim <email@hidden>
  • Re: Float denormal automatically flushed to zero in CoreAudio?
    • From: Robert Bielik <email@hidden>
  • Float denormal automatically flushed to zero in CoreAudio?
    • From: Stéphane Letz <email@hidden>
  • Re: SampleRate Conversion
    • From: Manu N <email@hidden>
  • Re: SampleRate Conversion
    • From: Frederic De Jaeger <email@hidden>
  • Generating a rising sine tone with sinf() (Adam Bellard)
    • From: E Hartley <email@hidden>
  • Re: Generating a rising sine tone with sinf()
    • From: Jim McGowan <email@hidden>
  • Re: Generating a rising sine tone with sinf()
    • From: Adam Bellard <email@hidden>
  • Re: Generating a rising sine tone with sinf()
    • From: Jim McGowan <email@hidden>
  • Re: Generating a rising sine tone with sinf()
    • From: Adam Bellard <email@hidden>
  • Re: Generating a rising sine tone with sinf()
    • From: Andreas Tell <email@hidden>
  • Generating a rising sine tone with sinf()
    • From: Jim McGowan <email@hidden>
  • Re: Get number of used busses before render begins
    • From: Paul Davis <email@hidden>
  • Re: SampleRate Conversion
    • From: Anthony Myatt <email@hidden>
  • Re: Get number of used busses before render begins
    • From: audioboy 77 <email@hidden>
  • SampleRate Conversion
    • From: Anthony Myatt <email@hidden>
  • Re: Get number of used busses before render begins
    • From: Paul Davis <email@hidden>
  • Re: Get number of used busses before render begins
    • From: audioboy 77 <email@hidden>
  • Re: Get number of used busses before render begins
    • From: Paul Davis <email@hidden>
  • Get number of used busses before render begins
    • From: James Walker-Hall <email@hidden>
  • Re: AirPlay and AVAudioSessionCategoryPlayAndRecord
    • From: Dave Fernandes <email@hidden>
  • AirPlay and AVAudioSessionCategoryPlayAndRecord
    • From: Vladyslav Lytvynenko <email@hidden>
  • Airplay devices and multiple output data sources
    • From: Patrick Dehne <email@hidden>
  • How to get time offset to Audio Queue's time slice border
    • From: Takeshi Yokemura <email@hidden>
  • AUGraphConnectNodeInput() doesn't work for me
    • From: Steven Clark <email@hidden>
  • Re: Where can I find starter AudioUnit projects?
    • From: Eric Carlson <email@hidden>
  • Re: Where can I find starter AudioUnit projects?
    • From: Eagle Offshore <email@hidden>
  • Re: Where can I find starter AudioUnit projects?
    • From: Pavol Markovic <email@hidden>
  • Re: Where can I find starter AudioUnit projects?
    • From: Vlad Lytvynenko <email@hidden>
  • Re: auval x64 Mavericks
    • From: Vlad Lytvynenko <email@hidden>
  • Saving more than 2 channels on IOS. Is it possible?
    • From: Stanislav Mircic <email@hidden>
  • Re: auval x64 Mavericks
    • From: Thomas Rehaag <email@hidden>
  • Re: Where can I find starter AudioUnit projects?
    • From: Admiral Quality <email@hidden>
  • RE: VPIO unit in a graph
    • From: Steven Clark <email@hidden>
  • Re: Where can I find starter AudioUnit projects?
    • From: Eagle Offshore <email@hidden>
  • Re: auval x64 Mavericks
    • From: Paul Davis <email@hidden>
  • auval x64 Mavericks
    • From: Thomas Rehaag <email@hidden>
  • RE: Where can I find starter AudioUnit projects?
    • From: Carles Roig <email@hidden>
  • Problems porting from C to this new Swift language
    • From: Charles Constant <email@hidden>
  • Where can I find starter AudioUnit projects?
    • From: Eagle Offshore <email@hidden>
  • Re: Swift and CoreAudio pointer
    • From: Ben Kamen <email@hidden>
  • AudioServerPlugIn_MachServices
    • From: Dominic Feira <email@hidden>
  • Re: Swift and CoreAudio pointers
    • From: Jamie Bullock <email@hidden>
  • Re: Swift and CoreAudio pointers
    • From: "T.J. Usiyan" <email@hidden>
  • Swift and CoreAudio pointers
    • From: Robert Burns <email@hidden>
  • Re: VPIO unit in a graph
    • From: matt ingalls <email@hidden>
  • Re: Swift and DSP/Audio
    • From: Paul Davis <email@hidden>
  • Re: Swift and DSP/Audio
    • From: Ian Kemmish <email@hidden>
  • VPIO unit in a graph
    • From: Steven Clark <email@hidden>
  • Re: Swift and DSP/Audio
    • From: Gregory Wieber <email@hidden>
  • Re: Swift and DSP/Audio
    • From: Paul Davis <email@hidden>
  • Swift and DSP/Audio
    • From: "T.J. Usiyan" <email@hidden>
  • Re: Controlling gain on microphone
    • From: Andy Peters <email@hidden>
  • RE: Controlling gain on microphone
    • From: Steven Clark <email@hidden>