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RE: Controlling gain on microphone
, Steven Clark
<Possible follow-ups>
Re: Controlling gain on microphone
, Andy Peters
Swift and DSP/Audio
, T.J. Usiyan
Re: Swift and DSP/Audio
, Paul Davis
Message not available
Re: Swift and DSP/Audio
, Gregory Wieber
<Possible follow-ups>
Re: Swift and DSP/Audio
, Ian Kemmish
Re: Swift and DSP/Audio
, Paul Davis
VPIO unit in a graph
, Steven Clark
Re: VPIO unit in a graph
, matt ingalls
RE: VPIO unit in a graph
, Steven Clark
Swift and CoreAudio pointers
, Robert Burns
Re: Swift and CoreAudio pointers
, T.J. Usiyan
Re: Swift and CoreAudio pointers
, Jamie Bullock
AudioServerPlugIn_MachServices
, Dominic Feira
Re: Swift and CoreAudio pointer
, Ben Kamen
Where can I find starter AudioUnit projects?
, Eagle Offshore
RE: Where can I find starter AudioUnit projects?
, Carles Roig
Re: Where can I find starter AudioUnit projects?
, Eagle Offshore
Re: Where can I find starter AudioUnit projects?
, Admiral Quality
Re: Where can I find starter AudioUnit projects?
, Pavol Markovic
Message not available
Re: Where can I find starter AudioUnit projects?
, Eagle Offshore
Re: Where can I find starter AudioUnit projects?
, Eric Carlson
Re: Where can I find starter AudioUnit projects?
, Vlad Lytvynenko
Problems porting from C to this new Swift language
, Charles Constant
auval x64 Mavericks
, Thomas Rehaag
Re: auval x64 Mavericks
, Paul Davis
Re: auval x64 Mavericks
, Thomas Rehaag
Re: auval x64 Mavericks
, Vlad Lytvynenko
Saving more than 2 channels on IOS. Is it possible?
, Stanislav Mircic
AUGraphConnectNodeInput() doesn't work for me
, Steven Clark
How to get time offset to Audio Queue's time slice border
, Takeshi Yokemura
Airplay devices and multiple output data sources
, Patrick Dehne
AirPlay and AVAudioSessionCategoryPlayAndRecord
, Vladyslav Lytvynenko
Re: AirPlay and AVAudioSessionCategoryPlayAndRecord
, Dave Fernandes
Get number of used busses before render begins
, James Walker-Hall
Re: Get number of used busses before render begins
, Paul Davis
Re: Get number of used busses before render begins
, audioboy 77
Re: Get number of used busses before render begins
, Paul Davis
Re: Get number of used busses before render begins
, audioboy 77
Re: Get number of used busses before render begins
, Paul Davis
Re: Get number of used busses before render begins
, Brian Willoughby
Re: Get number of used busses before render begins
, Paul Davis
SampleRate Conversion
, Anthony Myatt
Re: SampleRate Conversion
, Anthony Myatt
Re: SampleRate Conversion
, Frederic De Jaeger
Re: SampleRate Conversion
, Manu N
Re: SampleRate Conversion
, James McCartney
Generating a rising sine tone with sinf()
, Jim McGowan
Re: Generating a rising sine tone with sinf()
, Andreas Tell
Re: Generating a rising sine tone with sinf()
, Jim McGowan
Re: Generating a rising sine tone with sinf()
, Adam Bellard
Re: Generating a rising sine tone with sinf()
, Jim McGowan
Re: Generating a rising sine tone with sinf()
, Adam Bellard
Generating a rising sine tone with sinf() (Adam Bellard)
, E Hartley
Float denormal automatically flushed to zero in CoreAudio?
, Stéphane Letz
Re: Float denormal automatically flushed to zero in CoreAudio?
, Robert Bielik
Re: Float denormal automatically flushed to zero in CoreAudio?
, James McCartney
Re: Float denormal automatically flushed to zero in CoreAudio?
, Paul Davis
Re: Float denormal automatically flushed to zero in CoreAudio?
, James McCartney
Re: Float denormal automatically flushed to zero in CoreAudio?
, Stéphane Letz
Re: Float denormal automatically flushed to zero in CoreAudio?
, James McCartney
Re: Float denormal automatically flushed to zero in CoreAudio?
, Stéphane Letz
Re: Float denormal automatically flushed to zero in CoreAudio?
, Kyle Sluder
MTAudioProcessingTapRef, AudioUnits and AVAudioSession
, Haeng Kim
Re: Sample Rate Converter Questions
, James McCartney
Re: Can a music effect plug-in also be a generator?
, Howard Moon
Re: Can a music effect plug-in also be a generator?
, Paul Davis
Fast play/pause mp3 sample playback problem
, Dodo