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  • RE: Controlling gain on microphone, Steven Clark
    • <Possible follow-ups>
    • Re: Controlling gain on microphone, Andy Peters
  • Swift and DSP/Audio, T.J. Usiyan
    • Re: Swift and DSP/Audio, Paul Davis
    • Message not available
      • Re: Swift and DSP/Audio, Gregory Wieber
    • <Possible follow-ups>
    • Re: Swift and DSP/Audio, Ian Kemmish
      • Re: Swift and DSP/Audio, Paul Davis
  • VPIO unit in a graph, Steven Clark
    • Re: VPIO unit in a graph, matt ingalls
      • RE: VPIO unit in a graph, Steven Clark
  • Swift and CoreAudio pointers, Robert Burns
    • Re: Swift and CoreAudio pointers, T.J. Usiyan
      • Re: Swift and CoreAudio pointers, Jamie Bullock
  • AudioServerPlugIn_MachServices, Dominic Feira
  • Re: Swift and CoreAudio pointer, Ben Kamen
  • Where can I find starter AudioUnit projects?, Eagle Offshore
    • RE: Where can I find starter AudioUnit projects?, Carles Roig
      • Re: Where can I find starter AudioUnit projects?, Eagle Offshore
        • Re: Where can I find starter AudioUnit projects?, Admiral Quality
        • Re: Where can I find starter AudioUnit projects?, Pavol Markovic
        • Message not available
          • Re: Where can I find starter AudioUnit projects?, Eagle Offshore
            • Re: Where can I find starter AudioUnit projects?, Eric Carlson
    • Re: Where can I find starter AudioUnit projects?, Vlad Lytvynenko
  • Problems porting from C to this new Swift language, Charles Constant
  • auval x64 Mavericks, Thomas Rehaag
    • Re: auval x64 Mavericks, Paul Davis
      • Re: auval x64 Mavericks, Thomas Rehaag
      • Re: auval x64 Mavericks, Vlad Lytvynenko
  • Saving more than 2 channels on IOS. Is it possible?, Stanislav Mircic
  • AUGraphConnectNodeInput() doesn't work for me, Steven Clark
  • How to get time offset to Audio Queue's time slice border, Takeshi Yokemura
  • Airplay devices and multiple output data sources, Patrick Dehne
  • AirPlay and AVAudioSessionCategoryPlayAndRecord, Vladyslav Lytvynenko
    • Re: AirPlay and AVAudioSessionCategoryPlayAndRecord, Dave Fernandes
  • Get number of used busses before render begins, James Walker-Hall
    • Re: Get number of used busses before render begins, Paul Davis
      • Re: Get number of used busses before render begins, audioboy 77
        • Re: Get number of used busses before render begins, Paul Davis
          • Re: Get number of used busses before render begins, audioboy 77
            • Re: Get number of used busses before render begins, Paul Davis
              • Re: Get number of used busses before render begins, Brian Willoughby
              • Re: Get number of used busses before render begins, Paul Davis
  • SampleRate Conversion, Anthony Myatt
    • Re: SampleRate Conversion, Anthony Myatt
      • Re: SampleRate Conversion, Frederic De Jaeger
      • Re: SampleRate Conversion, Manu N
      • Re: SampleRate Conversion, James McCartney
  • Generating a rising sine tone with sinf(), Jim McGowan
    • Re: Generating a rising sine tone with sinf(), Andreas Tell
      • Re: Generating a rising sine tone with sinf(), Jim McGowan
    • Re: Generating a rising sine tone with sinf(), Adam Bellard
      • Re: Generating a rising sine tone with sinf(), Jim McGowan
        • Re: Generating a rising sine tone with sinf(), Adam Bellard
  • Generating a rising sine tone with sinf() (Adam Bellard), E Hartley
  • Float denormal automatically flushed to zero in CoreAudio?, Stéphane Letz
    • Re: Float denormal automatically flushed to zero in CoreAudio?, Robert Bielik
    • Re: Float denormal automatically flushed to zero in CoreAudio?, James McCartney
      • Re: Float denormal automatically flushed to zero in CoreAudio?, Paul Davis
        • Re: Float denormal automatically flushed to zero in CoreAudio?, James McCartney
          • Re: Float denormal automatically flushed to zero in CoreAudio?, Stéphane Letz
            • Re: Float denormal automatically flushed to zero in CoreAudio?, James McCartney
              • Re: Float denormal automatically flushed to zero in CoreAudio?, Stéphane Letz
              • Re: Float denormal automatically flushed to zero in CoreAudio?, Kyle Sluder
  • MTAudioProcessingTapRef, AudioUnits and AVAudioSession, Haeng Kim
  • Re: Sample Rate Converter Questions, James McCartney
  • Re: Can a music effect plug-in also be a generator?, Howard Moon
    • Re: Can a music effect plug-in also be a generator?, Paul Davis
  • Fast play/pause mp3 sample playback problem, Dodo