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  • Remote IO (iOS) and sample rate conversion, Ilya Konstantinov
  • anyone experience with pulseaudio on here?, René J.V. Bertin
    • Re: anyone experience with pulseaudio on here?, Patrick Shirkey
      • Re: anyone experience with pulseaudio on here?, René J.V. Bertin
        • Re: anyone experience with pulseaudio on here?, Paul Davis
          • Re: anyone experience with pulseaudio on here?, René J.V. Bertin
            • Re: anyone experience with pulseaudio on here?, Paul Davis
              • Message not available
              • Re: anyone experience with pulseaudio on here?, Paul Davis
              • Re: anyone experience with pulseaudio on here?, René J.V. Bertin
              • Re: anyone experience with pulseaudio on here?, Paul Davis
              • Re: anyone experience with pulseaudio on here?, René J.V. Bertin
  • User land audio device as default device on Yosemite, Stéphane Letz
  • Re: Using Core Audio Utility Classes with SDK 10.8 (Limor Agam), Douglas Wright
  • Newbie question: Looking for advice on how best to integrate a 24x24 audio-effect algorithm into a MacOS/X environment, Jeremy Friesner
    • Re: Newbie question: Looking for advice on how best to integrate a 24x24 audio-effect algorithm into a MacOS/X environment, Paul Davis
  • rendered audio problem with iOS 8, Bob Sabiston
  • AUParameterSet, Daniel Wilson
  • MusicPlayer with OpenGL interfere with UIGestureRecognizer, Dave O'Neill
    • <Possible follow-ups>
    • Re: MusicPlayer with OpenGL interfere with UIGestureRecognizer, Ian Kemmish
      • Re: MusicPlayer with OpenGL interfere with UIGestureRecognizer, Dave O'Neill
        • RE: MusicPlayer with OpenGL interfere with UIGestureRecognizer, Steven Clark
          • Re: MusicPlayer with OpenGL interfere with UIGestureRecognizer, Dave O'Neill
            • Re: MusicPlayer with OpenGL interfere with UIGestureRecognizer, Gregory Wieber
              • Re: MusicPlayer with OpenGL interfere with UIGestureRecognizer, Dave O'Neill
  • Why does the AudioBuffer structure contain mNumberChannels?, Ilya Konstantinov
    • Re: Why does the AudioBuffer structure contain mNumberChannels?, Paul Davis
      • Re: Why does the AudioBuffer structure contain mNumberChannels?, Ilya Konstantinov
        • Re: Why does the AudioBuffer structure contain mNumberChannels?, James McCartney
  • Does AudioUnitRemovePropertyListenerWithUserData wait for all callbacks?, Ilya Konstantinov
  • Trying to get all samples from an audio file on disk into memory, Patrick J. Collins
    • Re: Trying to get all samples from an audio file on disk into memory, Paul Davis
      • Re: Trying to get all samples from an audio file on disk into memory, Patrick J. Collins
        • Re: Trying to get all samples from an audio file on disk into memory, Paul Davis
          • Re: Trying to get all samples from an audio file on disk into memory, Patrick J. Collins