Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
- Subject: Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
- From: Daniel Wilson <email@hidden>
- Date: Mon, 30 Nov 2015 07:52:26 -0600
Paul thank you. That makes perfect sense. How do I switch my processing to process the entire buffer at once and not just one sample at a time?
Sent from my iPhone. On Nov 30, 2015, at 7:43 AM, Paul Davis < email@hidden> wrote: AudioUnits do not get to control the buffer size delivered via a render call. The host decides this.
|
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden