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Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
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Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)


  • Subject: Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • From: Daniel Wilson <email@hidden>
  • Date: Mon, 30 Nov 2015 07:52:26 -0600

Paul thank you. That makes perfect sense. How do I switch my processing to process the entire buffer at once and not just one sample at a time?

Sent from my iPhone.

On Nov 30, 2015, at 7:43 AM, Paul Davis <email@hidden> wrote:

AudioUnits do not get to control the buffer size delivered via a render call. The host decides this.

On Mon, Nov 30, 2015 at 12:08 AM, Daniel Wilson <email@hidden> wrote:
Does anyone know how to change the frame size when doing the digital signal processing on an audio unit? Currently my audio unit is set up so that it receives a single sample, does the signal processing, outputs the sample, and repeats the process for each sample of the audio signal. I have created quite a few audio units with this set up but now I want to process multiple samples at the same time to do the FFT/IFFT, etc. Does anyone know how to do this? It seems like most people are using audio units for iiOS, but my audio units are for OS X to be used in programs like Logic Pro. Don’t know if that makes a difference.

-Daniel
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  • Follow-Ups:
    • Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
      • From: Paul Davis <email@hidden>
References: 
 >Frame Size for Audio Unit Rendering (ex. FFT/IFFT) (From: Daniel Wilson <email@hidden>)
 >Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT) (From: Paul Davis <email@hidden>)

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