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Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
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Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)


  • Subject: Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • From: Paul Davis <email@hidden>
  • Date: Mon, 30 Nov 2015 09:07:14 -0500

Sorry, no idea. I'm a host author (Ardour / Mixbus / Tracks Live), not a plugin writer. A host just gives you a block of samples, with the size of its own choosing. What you do with them is up to you. As Roman mentioned, you need to plan on buffering them and running your FFT periodically.

On Mon, Nov 30, 2015 at 8:52 AM, Daniel Wilson <email@hidden> wrote:
Paul thank you. That makes perfect sense. How do I switch my processing to process the entire buffer at once and not just one sample at a time?

Sent from my iPhone.

On Nov 30, 2015, at 7:43 AM, Paul Davis <email@hidden> wrote:

AudioUnits do not get to control the buffer size delivered via a render call. The host decides this.

On Mon, Nov 30, 2015 at 12:08 AM, Daniel Wilson <email@hidden> wrote:
Does anyone know how to change the frame size when doing the digital signal processing on an audio unit? Currently my audio unit is set up so that it receives a single sample, does the signal processing, outputs the sample, and repeats the process for each sample of the audio signal. I have created quite a few audio units with this set up but now I want to process multiple samples at the same time to do the FFT/IFFT, etc. Does anyone know how to do this? It seems like most people are using audio units for iiOS, but my audio units are for OS X to be used in programs like Logic Pro. Don’t know if that makes a difference.

-Daniel
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References: 
 >Frame Size for Audio Unit Rendering (ex. FFT/IFFT) (From: Daniel Wilson <email@hidden>)
 >Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT) (From: Paul Davis <email@hidden>)
 >Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT) (From: Daniel Wilson <email@hidden>)

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