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Re: easy and on multiple platforms?
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Re: easy and on multiple platforms?


  • Subject: Re: easy and on multiple platforms?
  • From: Jens Bauer <email@hidden>
  • Date: Mon, 8 Jul 2002 13:55:38 +0200

Hi Chaz,

On Sun, 7 Jul, 2002, Chaz <email@hidden> wrote:

>Hello List:
>
>I'm looking for the best method of adding networking to a Cocoa
>program. It's just a card game, so I probably will want to use TCP over
>UDP, right?. "The best" means that it should be available on multiple
>platforms (mainly Mac OS X and Windows) and probably easy to implement.
>I've heard something called OpenPlay mentioned before and I'm wondering
>if anyone has any opinions of it. I noticed an OpenPlay mailing list,
>but the name of it seems to suggest it's for the developers of
>OpenPlay. Any other comments about other methods will also be of great
>use.

I don't know how widely OpenPlay is spread by now, but it could be a good
choice, since any open-source project is likely to be ported to many
platforms.
If you're looking for a here-and-now solution, I can tell you that BSD
sockets are very close to Winsock, since Winsock was a kind of "port" of BSD.
If you go for BSD sockets, you'd easily cover... Mac OS X, Linux and Windows.
Mac OS 9 is not included, since it uses Open Transport.
One of the advantages of using BSD (style) is that you can easily find
sample code on the net on how to do things, just use Google).
If you decide to go for Open Transport, you'd be able to cover Mac OS 9
and Mac OS X.


Love,
Jens

--
Jens Bauer, Faster Software.
-Let's make the World better, shall we ?
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References: 
 >easy and on multiple platforms? (From: Chaz <email@hidden>)

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