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Re: Network game on airport
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Re: Network game on airport


  • Subject: Re: Network game on airport
  • From: Peter Sichel <email@hidden>
  • Date: Wed, 27 Mar 2002 11:31:45 -0500

I need to have a game talk between clients using an airport to link to a hub. There is no actual network in place other than the airport, ie, no Internet connection at the hub.

What is the best way for me to 'talk' between the game clients connected to the base station? Heck, what is *any* way to talk between them?

In computer-to-computer mode (802.11 adhoc mode), AirPort is just
another data link provider similar to Ethernet. Clients can
communicate directly with each other.

In Client-to-Base-Station mode (802.11 infrastructure mode),
the base station corresponds to a cell tower in a cellular
network. Each client communicates directly with the base
station (Access Point) which is responsible for relaying
traffic to the wired LAN (if any) or other wireless clients.

802.11 infrastructure mode offers three key features:

(1) Clients can roam between Base Stations greatly increasing
the effective coverage zone. Notice the Base Stations
must be wired together. Base Stations do not talk to
each other via wireless.

(2) Clients can conserve precious battery life by powering
on the radio for only a short time at regular intervals
to check if the base station has any traffic for them.

(3) Clients can obtain configuration data from the base station
using DHCP for example.

In other words:

Computer-to-Computer mode implies:
short range,
consumes more power,
faster throughput,
need to configure each client manually.

Client-to-Base-Station mode implies:
ability to roam,
consumes less power,
lower throughput,
clients can be configured automatically for the local network.

In either case, clients can communicate using standard TCP/IP.

Enjoy!

- Peter
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References: 
 >Network game on airport (From: Chilton Webb <email@hidden>)

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