Re: Bluetooth crisis ..
Re: Bluetooth crisis ..
- Subject: Re: Bluetooth crisis ..
- From: Fritz Anderson <email@hidden>
- Date: Sat, 07 May 2011 18:28:14 -0400
On 7 May 2011, at 5:46 PM, JP May wrote:
> (1) there is a billion dollars worth of iPhone games being sold per year: after "opening PNGs", "realtime networking" is about the most basic issue in games. How come this isn't the number 1, most talked about issue, in the entirety of the iPhone universe? What do you have if you can't do realtime networking? It just doesn't make sense that you and me are seemingly the only people the issue it has ever come up for? How can the platform exist without dozens of realtime networking solutions laying around everywhere? Shouldn't the "bluetooth problem" be the biggest thing around? I just don't get it.
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> (2) In fact: there are a few name games I have found where it DOES WORK: you can have realtime networking, even if you "forget to turn of Bluetooth". (Say - "chopper 2" .. many examples exist.)
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> What's up with that? How did they do it? I don't get the impression that merely writing at a lower level, makes any difference.
I've only skimmed your messages, but I notice that the word "GameKit" doesn't appear anywhere in them. It is the Apple framework that gets you real-time ad-hoc networking on WiFi and Bluetooth. Have you investigated it? In what way does it not meet your needs?
— F
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