Re: Getting 32 bit float image format instead of 16 bit
Re: Getting 32 bit float image format instead of 16 bit
- Subject: Re: Getting 32 bit float image format instead of 16 bit
- From: Paul Miller <email@hidden>
- Date: Fri, 08 Aug 2008 12:59:55 -0500
Brad Wright wrote:
Is there any way to avoid getting 16 bit float the input image format
for renderOutput. I'm having to write image processing loops for 32
bit, 16 bit, and 8 bit, for both RGB and YUV. This comes out to 6
different loops for all the formats, as I'm trying to avoid extra
processing inside each loop for speed. That's a lot of redundant code
all doing the same general thing. I'd like to skip supporting 16 bit
and just support 32 bit, if I could prevent Final Cut from sending me 16
bit images. Is this at all possible? I just want 8 bit integer or 32
bit float.
You should look into template-izing your code (assuming you are using
C++). Turn all those loops into one loop.
--
Paul Miller | email@hidden | www.fxtech.com | Got Tivo?
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Pro-apps-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden