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Re: How to have Xcode open .eomodeld directories with EOModeler
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Re: How to have Xcode open .eomodeld directories with EOModeler


  • Subject: Re: How to have Xcode open .eomodeld directories with EOModeler
  • From: Chuck Hill <email@hidden>
  • Date: Wed, 12 Jul 2006 17:09:12 -0700

I have the same problem as Ricardo. I just created a shortcut to EOModeler on my desktop, then drag the model out of wretchedCodeThing and drop it on EOModeler.

Chuck


On Jul 12, 2006, at 4:57 PM, Jerry W. Walker wrote:

Hi, Ricardo,

This sounds like Xcode has lost your .eomodeld directory, not that it is trying to open it with the wrong editor.

I suggest that you select it in the Groups and Files list and GetInfo on it. Check to see where Xcode thinks it is and confirm that it is there. If it is, also check that you have the appropriate permissions through Xcode to see and open it.

If it is in red on the list, then Xcode has definitely lost it. In that case, click the "Browse" button in the GetInfo panel and navigate to its current location.

Regards,
Jerry

On Jul 12, 2006, at 7:45 PM, Ricardo Parada wrote:

Hi,

I'm trying to double click on a .eomodeld directory in Xcode's Groups & Files view and have Xcode open it with EOModeler.
I opened my Xcode Preferences, clicked on File Types and then set the Preferred Editor for wrapper.eomodeld to use External Editor, e.g. EOModeler.


But still no luck. I double click on it and Xcode displays an error panel with a message similar to this:

Could not find file /Users/ricardo/path/to/Foo.eomodeld. Perhaps it was moved or deleted?

Any ideas?

Thanks in advance,
Ricardo Parada

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References: 
 >How to have Xcode open .eomodeld directories with EOModeler (From: Ricardo Parada <email@hidden>)
 >Re: How to have Xcode open .eomodeld directories with EOModeler (From: "Jerry W. Walker" <email@hidden>)

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