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RuleModeler Xcode project
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RuleModeler Xcode project


  • Subject: RuleModeler Xcode project
  • From: Amy Worrall <email@hidden>
  • Date: Sun, 11 Mar 2012 14:39:44 +0000



On Sun, Mar 11, 2012 at 4:21 AM, David Avendasora <email@hidden> wrote:
> Hi Amy, everyone,
>
> I looked through the RuleModeler source a while ago with the thought of possibly modernizing it and releasing it on the App Store. Since a lot of the code is licensed under LGPL, unless you can isolate the LGPL code into a library and simply link to it, whatever you release on the App Store will need to also be available as source code. (I am not a lawyer and don't construe what I'm saying as actual legal advice, it's simply my interpretation of the license statement. Yadda, yadda, yadda.)
>
> I think there is still a market for people to pay for a compiled binary as opposed to downloading and building the source themselves.
>
> We need to find opportunities to _let_ people give money to WOCommunity beyond memberships and WOWODC attendance. Whether it's through donations, purchases or bug bounties.



I guess I was assuming it would be free on the App Store, and that it was there to facilitate distribution rather than to make money. Still, either way, we could still keep the source in a Git repository as we do now, and the App Store binary would just be for convenience.

It's a shame that packaging Eclipse for the App Store would probably be impossible. (Firstly you have to ship as a single app bundle, and secondly for Java apps they need to use an embedded JVM, rather than using the system one.) It'd be lovely to just point prospective WO users to an app store page.

Amy
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References: 
 >RuleModeler Xcode project (From: Pascal Robert <email@hidden>)
 >Re: RuleModeler Xcode project (From: Ramsey Gurley <email@hidden>)
 >Re: RuleModeler Xcode project (From: David LeBer <email@hidden>)
 >Re: RuleModeler Xcode project (From: Amy Worrall <email@hidden>)
 >Re: RuleModeler Xcode project (From: David Avendasora <email@hidden>)

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