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Re: RANDR-1.2 Info
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Re: RANDR-1.2 Info


  • Subject: Re: RANDR-1.2 Info
  • From: Jeremy Huddleston <email@hidden>
  • Date: Mon, 12 Nov 2007 21:14:12 -0800

Yeah, I didn't actually narrow it down. I was getting inconsistent results when narrowing it down as well. I think there might be some leftover object files that aren't getting properly rebuilt as you're doing bisects. You might want to do 'make clean' in between. FWIW, I was using the latest git at the time (incl the 8bit patch, but I don't think it's a culprit). I gave up on finding the problem, went back to randr-1.1 (just git checkout -f), did a 'make distclean' and compiled from scratch to get a working Xquartz.

--Jeremy

On Nov 12, 2007, at 9:04 PM, Ben Byer wrote:

I wouldn't be so sure. I'm seeing this too, now, and I didn't apply those patches? :(

I want to release a 1.2a9, but can't until I figure out how this happened. All of my attempts at using git bisect are failing to produce consistent results. :/
-b


On Nov 12, 2007, at 1:50 AM, Jeremy Huddleston wrote:

Yeah, I saw that, but I figured that I might as well work with a more recent version of RANDR just in case there was something troublesome with randr-1.1 or helpful with 1.2...

I narrowed down the "sunglasses" problem to one of the few small changes in the randr-1.2-for-server-1.2 branch outside of the randr path, so that should be easy to find.

Since I notice I'm making more bugs than I'm fixing, I think I'm just going to goto sleep now and try this again in the morning...

--Jeremy
--
Ben Byer
CoreOS / BSD Technology Group, XDarwin maintainer

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  • Follow-Ups:
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References: 
 >RANDR-1.2 Info (From: Jeremy Huddleston <email@hidden>)
 >Re: RANDR-1.2 Info (From: Ben Byer <email@hidden>)
 >Re: RANDR-1.2 Info (From: Jeremy Huddleston <email@hidden>)
 >Re: RANDR-1.2 Info (From: Ben Byer <email@hidden>)

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