glx and multi-sampling
glx and multi-sampling
- Subject: glx and multi-sampling
- From: Luc Bourhis <email@hidden>
- Date: Wed, 6 Feb 2008 01:12:11 +0100
- Resent-date: Wed, 6 Feb 2008 01:53:03 +0100
- Resent-from: Luc Bourhis <email@hidden>
- Resent-message-id: <email@hidden>
- Resent-to: email@hidden
Hi,
running glxinfo with the latest version (2.1.2), it turns out that glx
is at version 1.2, that GLX_ARB_multisample is available on the both
of the server and the client side but that multi-sampling is actuall
off:
Visual ID: 27 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=16 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
^^^^^^^^^^^^^^^^^^^^^^^^^^^
visualCaveat=None
I've got a Mac Pro with a GeForce 7300 GT and multisampling is
available if I program with the native Apple API's.
Thanks for any information,
Luc Bourhis
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