Re: Building XCode projects remotely?
Re: Building XCode projects remotely?
- Subject: Re: Building XCode projects remotely?
- From: Chris Espinosa <email@hidden>
- Date: Mon, 9 Aug 2004 11:21:34 -0700
On Aug 8, 2004, at 11:15 PM, OL&L Lists wrote:
> OK I understand xcodebuild. But how do I designate a remote build box
> to fire it off on a Mac on my network? The problem I am having is the
> Mac components have to be built on a Mac on the network using
> xcodebuild, but the rest (main part) of the build system that controls
> the master build are all non-Mac machines. I need a way for those
> (non-Mac) machines to be able to initiate the build of my XCode
> projects on the Mac.
Xcode follows all four general Mac paradigms for performing operations
on remote machines.
- For operations that have a command-line equivalent, you can always
ssh to the machine in question and execute the job at the command line
on the remote machine. If you are doing a multi-platform build from a
build script this is probably what you want to do,
- Xcode 1.5 also supports Apple Events for build commands, so you can
tell a remote machine running the Xcode application to build:
tell application "Xcode" of machine "eppc://espich2.apple.com"
build project "asm"
end tell
This would work only if you were driving the build on the remote Mac
from another Mac, and you could ensure that Xcode was running.
- From a local machine, Xcode supports sharing the burden of a large
build with other remote machines with the Distributed Build feature.
This doesn't sound like what you want, as it requires multiple Macs
that build a single Mac project.
- Finally, traditional GUI sharing tools (like Apple Remote Desktop and
Timbuktu Pro) can let you bring up the desktop of a remote machine and
drive its user interface as if you were using its mouse, keyboard, and
display. Again, this doesn't sound like what you want.
The traditional way to use a machine as part of a build farm is to use
the command line tools, invoked remotely.
Chris
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