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Re: question about using external build target
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Re: question about using external build target


  • Subject: Re: question about using external build target
  • From: Jim Ingham <email@hidden>
  • Date: Wed, 14 Jan 2004 10:13:54 -0800

Kevin,

You have to have an Xcode project - there isn't project-independent UI to tell the debugger where to find the executable, etc. But the project need only be a pretty light-weight one. All it has to have is a custom executable in the project that points to whatever you have built. So maintaining it should not be that much of a chore.

You don't actually need to pass include paths, or anything like that to get the debugger to find the source files. All that is recorded in debug information. So as long as the source files remain where they were when you built the executable, the Xcode debugger will find them.

Jim

On Jan 14, 2004, at 8:27 AM, Kevin Hoyt wrote:

Hi,
I'd like to use gmake to do the build for my executables. I know that
Xcode can do this with the 'external target' feature. However, it's not
clear if you still need to have all of the files in the target or not.


What I have is the complete gmake build system used by our other Unix
platforms that I want to take advantage of for Mac. However, if I use
gmake as the build system, what do I need to do in order to be able to
debug the applications? Will I need to have full xcode projects, that use
gmake to build, or is there another way? What I don't want to do is
maintain the gmake build system and an xcode project.


On some of our other platforms, it is possible to pass in the source code
locations, as a set of include paths, and load an executable in the
debugger without having a project. Can the same thing be done with Xcode?


Kevin Hoyt
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--
Jim Ingham                                   email@hidden
Developer Tools
Apple Computer
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