Re: Xcode 1.2 and runtime executable concurrency
Re: Xcode 1.2 and runtime executable concurrency
- Subject: Re: Xcode 1.2 and runtime executable concurrency
- From: friesen <email@hidden>
- Date: Mon, 21 Jun 2004 17:09:11 -0700
Or create a shell project that has a custom executable for one, or
both, of the executables. If you want to debug from the shell project
you add source directories in the Debugging tab of the executable
inspector, then the debugger will show sources if you've compiled with
debugging symbols in the main project.
Cheers,
ChrisF
On Jun 21, 2004, at 10:15 AM, Scott Tooker wrote:
Nope, currently you'd need to have the client and server targets in
separate projects to do what you want.
Scott
On Jun 21, 2004, at 12:34 AM, Mark Grimes wrote:
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It seems that I have been bitten by trying to be too efficient. I
have a Xcode project that consists of both a client
and server target and custom executable respectively. The problem I
am running into is the inability to be able to run
the server through executable (pulling up a run window) and then
turning around and running the client (in another run
window).
It seems that once the server is executing, the build-and-run (per
target) and run (per executable) are now greyed out or
replaced with stop signs.
To me this sounds like it is impossible to construct a project in
Xcode that consists of >1 programs that need to be
tested at runtime concurrently... and the solution seems to point all
roads to making separate Xcode projects for each
the client and the server.
Is there a way around this missing feature that I am not aware of...
I've gone through every target and runtime
configuration option presented in Xcode and fail to see a way to make
this work.
Thank you,
Mark Grimes
Mac OS X Software Developer
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