Re: Zerolink in Xcode 2.0
Re: Zerolink in Xcode 2.0
- Subject: Re: Zerolink in Xcode 2.0
- From: Fritz Anderson <email@hidden>
- Date: Mon, 9 May 2005 18:29:28 -0500
On 9 May 2005, at 5:09 PM, Justin Walker wrote:
To make sure something wasn't hanging around and interfering, I did
a "clean all", and a "build and run". I still get the ZeroLink error.
FWIW, the system is a fully clean install - I reformatted and
repartitioned the drive prior to installation. The project I am
building was built from scratch (i.e., I added existing C++ files
to a new "C++ tool" project).
All of the libraries, and this code, were compiled with the default
compiler (3.3, according to the Target rules list). The libraries
I built by hand.
The library LiDIA does refer to this name (basic_istream), and that
library is static (.a).
Any thoughts are gratefully accepted.
Before then:
I am building a large clump of C++, and if I run the result from
the command line, I get a "ZeroLink: unknown symbol" complaint (the
symbol is 'virtual thunk to std::basic_istream<...>::~basic_istream
()', FWIW).
My C++ chops are severely limited, but I believe ZeroLink unknown-
symbol errors are equivalent to undefined-symbol errors in a
conventional linker. You could try turning ZeroLink off and seeing
whether the ld output is any more informative.
-- F
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