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Re: Debugging an AudioUnit in Xcode 2.0
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Re: Debugging an AudioUnit in Xcode 2.0


  • Subject: Re: Debugging an AudioUnit in Xcode 2.0
  • From: Jim Ingham <email@hidden>
  • Date: Tue, 29 Nov 2005 09:42:02 -0800

Interesting... The _debug versions of the system libraries have a lot of asserts that are supposed to catch various programming errors. That Logic or some component below it is tripping over one of the asserts is worth filing a bug over. Either there's a problem with Logic (or whoever is actually raising the assert) or with the assert itself. Anyway, that's not a tools problem.

Jim


On Nov 29, 2005, at 1:22 AM, Mikael Hillborg wrote:


Jim Ingham wrote:

Try breaking on "abort" and "exit" and see where it's exiting. That might give you some better sense of what is going on?

You can eliminate environment variable effects by running the
program, and doing "show env" from gdb.  Then try running the app and
attaching to it (you can do this from the GUI in Xcode 2.2.)  You can
then do "show env" and compare the two.

Anyway, as long as you don't need to debug the app startup, you can
use "attaching" to the already running app as a workaround.

Jim

I'll try. There's a work around though. That is to open the Executable inspector in Xcode, go to the General tab and select "Use 'no' suffix when loading frameworks". Then the ordinary system libraries, and not the debug versions, will be loaded and it'll work. The debug system libraries which have the suffix _debug seem to create a problem causing the hosts to exit (in both Xcode 2.2 and 2.0).

Mike


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    • Re: Debugging an AudioUnit in Xcode 2.0
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References: 
 >RE: Debugging an AudioUnit in Xcode 2.0 (From: "Mikael Hillborg" <email@hidden>)

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