RE: Debugging an AudioUnit in Xcode 2.0
RE: Debugging an AudioUnit in Xcode 2.0
- Subject: RE: Debugging an AudioUnit in Xcode 2.0
- From: "Mikael Hillborg" <email@hidden>
- Date: Tue, 29 Nov 2005 10:22:59 +0100
- Importance: Normal
Jim Ingham wrote:
>
> Try breaking on "abort" and "exit" and see where it's exiting. That
> might give you some better sense of what is going on?
>
> You can eliminate environment variable effects by running the
> program, and doing "show env" from gdb. Then try running the app and
> attaching to it (you can do this from the GUI in Xcode 2.2.) You can
> then do "show env" and compare the two.
>
> Anyway, as long as you don't need to debug the app startup, you can
> use "attaching" to the already running app as a workaround.
>
> Jim
I'll try. There's a work around though. That is to open the Executable
inspector in Xcode, go to the General tab and select "Use 'no' suffix
when loading frameworks". Then the ordinary system libraries, and not
the debug versions, will be loaded and it'll work. The debug system
libraries which have the suffix _debug seem to create a problem
causing the hosts to exit (in both Xcode 2.2 and 2.0).
Mike
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