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Re: Optimizing Code Sense
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Re: Optimizing Code Sense


  • Subject: Re: Optimizing Code Sense
  • From: Michael Rice <email@hidden>
  • Date: Sat, 1 Jul 2006 17:56:35 -0500


On Jul 1, 2006, at 4:48 PM, David Dunham wrote:

On 1 Jul 2006, at 10:41, Mike Jackson wrote:

What type of "#include" should I use? I currently put the full path to
my files since I have the code in subdirectories?

I don't think this relates at all to CodeSense. But full paths sounds like a bad idea, since you can't easily move code around. To specify which folder a file's in, I've seen a fair amount of code use something like


#include "sprite/AnimateSprite.h"

which is actually cross-platform.

As for CodeSense, it seems to work worse with C++ (compared to Objective-C), and even worse with stuff like templates.

And CodeSense simply loses its mind when it comes to C++ namespaces. Oh how I wish Apple would devote some time to fixing these flaws.


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  • Follow-Ups:
    • Re: Optimizing Code Sense
      • From: "Mike Jackson" <email@hidden>
References: 
 >Optimizing Code Sense (From: "Mike Jackson" <email@hidden>)
 >Re: Optimizing Code Sense (From: David Dunham <email@hidden>)

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