Re: System Requirements for Remote Debugging?
Re: System Requirements for Remote Debugging?
- Subject: Re: System Requirements for Remote Debugging?
- From: Jeff Nordquist <email@hidden>
- Date: Thu, 20 Jul 2006 18:14:27 -0500
I dealt with the same issue a while back. Check the list archives for
"Remote Debug 10.3" or somesuch and you should get all kinds of info.
The upshot is yes, you can. I installed Xcode 1.5 on the target
machine. (I think you can debug on any machine that you can install
Xcode 1.5 on - not sure though...) There's one change you have to
make to GDB to get it to recognize breakpoints; that's in the archive
somewhere. Be sure you're building for the right architecture too.
That had me confused for a bit.
Oh, and turn off "Load Symbols Lazily" in XCode prefs. That caused a
world of hurt in my situation.
Hope this helps
Jeff Nordquist
On Jul 19, 2006, at 1:48 PM, Steve Sisak wrote:
XCode 2.0 allows for remote GUI debugging of applications:
<http://developer.apple.com/documentation/DeveloperTools/Conceptual/
XcodeUserGuide20/Contents/Resources/en.lproj/index.html>
My question is, what are the system requirements for the target
machine?
I currently have some code that's built on 10.4 that is misbehaving
on 10.3.9 but can't be built on 10.3.9 because the projects are
built with Xcode 2.3.
Is it possible to target my application on a machine running 10.3.9
from Xcode 2.3 running on 10.4.7?
If so, how far back can I go? (10.2.8 would be nice)
TIA,
-Steve
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