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Re: System Requirements for Remote Debugging?
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Re: System Requirements for Remote Debugging?


  • Subject: Re: System Requirements for Remote Debugging?
  • From: Jeff Nordquist <email@hidden>
  • Date: Thu, 20 Jul 2006 18:14:27 -0500

I dealt with the same issue a while back. Check the list archives for "Remote Debug 10.3" or somesuch and you should get all kinds of info.

The upshot is yes, you can. I installed Xcode 1.5 on the target machine. (I think you can debug on any machine that you can install Xcode 1.5 on - not sure though...) There's one change you have to make to GDB to get it to recognize breakpoints; that's in the archive somewhere. Be sure you're building for the right architecture too. That had me confused for a bit.

Oh, and turn off "Load Symbols Lazily" in XCode prefs. That caused a world of hurt in my situation.

Hope this helps
Jeff Nordquist


On Jul 19, 2006, at 1:48 PM, Steve Sisak wrote:

XCode 2.0 allows for remote GUI debugging of applications:

<http://developer.apple.com/documentation/DeveloperTools/Conceptual/ XcodeUserGuide20/Contents/Resources/en.lproj/index.html>

My question is, what are the system requirements for the target machine?

I currently have some code that's built on 10.4 that is misbehaving on 10.3.9 but can't be built on 10.3.9 because the projects are built with Xcode 2.3.

Is it possible to target my application on a machine running 10.3.9 from Xcode 2.3 running on 10.4.7?

If so, how far back can I go? (10.2.8 would be nice)

TIA,

-Steve
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 >System Requirements for Remote Debugging? (From: Steve Sisak <email@hidden>)

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