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13. Re: Why are Xcode "updates" so friggin' big??
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13. Re: Why are Xcode "updates" so friggin' big??


  • Subject: 13. Re: Why are Xcode "updates" so friggin' big??
  • From: Nabil Maynard <email@hidden>
  • Date: Thu, 2 Nov 2006 13:41:06 -0500

What about poorer
people that can't afford broadband?  Not all "developers" work for
Fortune 500 companies in office towers with T1s.

You hardly have to work for a Fortune 500 company to have broadband, at least not in places like the U.S, Canada, Japan, Europe and others. Over 50% of the people with Internet access in the U.S. have a broadband connection. People use cable modems, DSL, and even satellite services to get broadband connectivity. I can get DSL for $20/month, and that hardly qualifies as available only to the ultra rich. I hear high speed cable access in Canada is even cheaper than it is here.

Not trying to get too off topic here, but let's back up here and look at this from another viewpoint: nearly 50% of the people with Internet access DON'T have a broadband connection. Neither the cable companies nor the phone companies are willing to spend the money to run their broadband services out here, despite an increasing population density and vocal calls for their services. As it stands, I am lucky to get a 21.6 dialup connection, because the wires haven't been upgraded in 20+ years. This isn't some third world, this is New England.


I've had to find alternative solutions to my connection needs, primarily involving driving into town and leeching bandwidth off the college wireless network. Interestingly, this actually leaves me as more of a proponent of NOT doing delta updates, because this way I can download one file and bring it back to my desktops at home without having to worry about whether I've missed an update in between. If others want to use delta updates, that's their call, but I for one appreciate the standalones.

Nabil Maynard
http://www.criticalgames.com
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