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Re: Why are Xcode "updates" so friggin' big??
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Re: Why are Xcode "updates" so friggin' big??


  • Subject: Re: Why are Xcode "updates" so friggin' big??
  • From: leenoori <email@hidden>
  • Date: Fri, 3 Nov 2006 12:22:16 +0100

And with code signing in Leopard you risk seriously breaking things if you touch stuff inside a bundle. See Perry's posts in the apple- cdsa list archives for more hints about what code signing does (at this stage they're just hints, not much publicly available info yet).

El 2/11/2006, a las 23:53, John Mikros escribió:

Blindly deleting stuff out of other developers' app bundles that you *think* is not needed is not a wise thing to do.

How do you know that you are not breaking patching for those apps, for instance?

-john



On Nov 2, 2006, at 9:30 AM, Markus Hitter wrote:


Am 02.11.2006 um 17:54 schrieb AgentM:

You can do this after-the-fact:
http://monolingual.sourceforge.net/

... or with a small one-liner like this:

sudo find -d / -type dir -name *.lproj ! -name English.lproj ! - name German.lproj ! -name en.lproj ! -name de.lproj | while read D; do sudo rm -r "$D"; done


Markus




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  • Follow-Ups:
    • Re: Why are Xcode "updates" so friggin' big??
      • From: Laurence Harris <email@hidden>
References: 
 >Re: Why are Xcode "updates" so friggin' big?? (From: "Andy O'Meara" <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: Markus Hitter <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: Laurence Harris <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: AgentM <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: Markus Hitter <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: John Mikros <email@hidden>)

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