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Re: Why are Xcode "updates" so friggin' big??
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Re: Why are Xcode "updates" so friggin' big??


  • Subject: Re: Why are Xcode "updates" so friggin' big??
  • From: "Alexander v. Below" <email@hidden>
  • Date: Fri, 3 Nov 2006 00:15:16 +0100

The best I have yet seen was a developer who ran some global "diet utility" on his disk, to make all fat files thin.

And then he wondered why he could no longer build universal apps...

Alex

On 02.11.2006, at 23:53, John Mikros wrote:

Blindly deleting stuff out of other developers' app bundles that you *think* is not needed is not a wise thing to do.

How do you know that you are not breaking patching for those apps, for instance?

-john



On Nov 2, 2006, at 9:30 AM, Markus Hitter wrote:


Am 02.11.2006 um 17:54 schrieb AgentM:

You can do this after-the-fact:
http://monolingual.sourceforge.net/

... or with a small one-liner like this:

sudo find -d / -type dir -name *.lproj ! -name English.lproj ! - name German.lproj ! -name en.lproj ! -name de.lproj | while read D; do sudo rm -r "$D"; done


Markus

- - - - - - - - - - - - - - - - - - -
Dipl. Ing. Markus Hitter
http://www.jump-ing.de/




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References: 
 >Re: Why are Xcode "updates" so friggin' big?? (From: "Andy O'Meara" <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: Markus Hitter <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: Laurence Harris <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: AgentM <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: Markus Hitter <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: John Mikros <email@hidden>)

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