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Problem with STL map when running on both PPC and Intel platforms
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Problem with STL map when running on both PPC and Intel platforms


  • Subject: Problem with STL map when running on both PPC and Intel platforms
  • From: Darren Staples <email@hidden>
  • Date: Thu, 26 Oct 2006 10:34:57 +0100
  • Thread-topic: Problem with STL map when running on both PPC and Intel platforms

Title: Problem with STL map when running on both PPC and Intel platforms

I’m developing a command line application (in C++) using Xcode V2.4, on an Intel MacBook Pro.
(
Component versions: Xcode IDE: 759.0, Xcode Core: 757.0, ToolSupport: 733.0)
A universal binary is generated, as the application will be run on both Intel and PPC (Mac mini) platforms.

The application uses an STL map to manage a number of TCP/IP sockets and their associated objects, and it runs perfectly on the MacBook Pro.
But on the PPC Mac minis (and the MacBook Pro when I run in PPC mode under Rosetta) it crashes due to corruption of the STL map...

Any ideas please ?
Thanks,
Darren

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