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Re: Still looking for help getting Xcode to work with D language files (.d)
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Re: Still looking for help getting Xcode to work with D language files (.d)


  • Subject: Re: Still looking for help getting Xcode to work with D language files (.d)
  • From: Rick Mann <email@hidden>
  • Date: Mon, 29 Jan 2007 16:14:00 -0800


On Jan 29, 2007, at 15:42 , Kay Roepke wrote:

I'm not really sure what you mean be executable. The way Xcode picks up the errors and warnings, is by parsing the stdout from your compiler. It expects a certain format (or you can write an output parser class to customize that).
I have added code to ANTLR that makes it possible for ANTLR to emit GCC compatible messages (in fact almost every other conceivable format, it's very flexible) so I don't have to write code to parse the output. This way other folks (like on Windows, or for Eclipse) can benefit, too.

The Info.plist for the overall plugin (ANTLR.pbplugin) references CFBundleExecutable "ANTLR". Looking in there, there's a 96K Unix Executable in the Mac OS folder. I'm wondering what that's for, and if I can get away without it (for now).


Since my D compiler is GDC, (D added to gcc), I suspect the output is already in a format Xcode can parse. What I don't know how to do is configure the Info.plist to avoid that bit of code.

--
Rick


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References: 
 >Still looking for help getting Xcode to work with D language files (.d) (From: Rick Mann <email@hidden>)
 >Re: Still looking for help getting Xcode to work with D language files (.d) (From: Kay Roepke <email@hidden>)
 >Re: Still looking for help getting Xcode to work with D language files (.d) (From: Rick Mann <email@hidden>)
 >Re: Still looking for help getting Xcode to work with D language files (.d) (From: Kay Roepke <email@hidden>)

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