Re: Still looking for help getting Xcode to work with D language files (.d)
Re: Still looking for help getting Xcode to work with D language files (.d)
- Subject: Re: Still looking for help getting Xcode to work with D language files (.d)
- From: Rick Mann <email@hidden>
- Date: Mon, 29 Jan 2007 16:14:00 -0800
On Jan 29, 2007, at 15:42 , Kay Roepke wrote:
I'm not really sure what you mean be executable. The way Xcode
picks up the errors and warnings, is by parsing the stdout from
your compiler. It expects a certain format (or you can write an
output parser class to customize that).
I have added code to ANTLR that makes it possible for ANTLR to emit
GCC compatible messages (in fact almost every other conceivable
format, it's very flexible) so I don't have to write code to parse
the output. This way other folks (like on Windows, or for Eclipse)
can benefit, too.
The Info.plist for the overall plugin (ANTLR.pbplugin) references
CFBundleExecutable "ANTLR". Looking in there, there's a 96K Unix
Executable in the Mac OS folder. I'm wondering what that's for, and
if I can get away without it (for now).
Since my D compiler is GDC, (D added to gcc), I suspect the output is
already in a format Xcode can parse. What I don't know how to do is
configure the Info.plist to avoid that bit of code.
--
Rick
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